Technology Integration and Participation
Dr. Hawkins-Chernof mentors students interested in Technology Integration and Participation. She studies improving participation for children and young adults with disabilities using video games, mainstream technology and assistive technology (AT) tools. In addition, Dr. Hawkins-Chernof's research interests include how OTs integrate technology into their practice in a variety of pediatric settings. She also collaborates with the Innovation in Education mentors in the area of instructional technology, gamification, and use of makerspaces in the education of occupational therapy students. Students should consider working with Dr. Hawkins-Chernof if they are interested in AT, instructional technology, rehabilitation technology, gaming, maker movement and school-based practice.
General Description of Student Activities
Students will participate in literature reviews, program development, data collection and data analysis. Students are expected to create a manuscript for publication and present research findings locally, regionally or nationally. Students need to have basic technology skills and the willingness to learn all types of technology, including use of adaptive devices, apps and software for tablets, computers, and video game consoles.
Examples of Projects
- WUOT Video Game Partners: Program development and effectiveness of an inclusive video game club for children with and without disabilities on social and leisure participation.
- Effectiveness of school based AT: Use and effectiveness of AT tools for children in the school setting.
- iPads for OT students: The impact of integration of iPads on classroom engagement and learning outcomes in OT education.
- WUOT AT Maker Day: Implementation and exploration of the impact of hands-on learning activities in a makerspace environment.